![]() ![]() Fortune's sHP x L Fiber confirm is now universal again) Adjusted crouching hurtboxes during idle, block, and hitstun to be slightly larger.Fixed a bug where Air Throw wouldn't kill opponents unless the first three hits did enough damage to kill.Fixed an issue where Marie could cancel into a Blockbuster on the frame she is hit with an armor breaking move, when using Marie Go 'Round.Made numerous improvements to the flow of how Hilgard performs his win pose, and fixed a bug where he could fly away off screen during it.Fixed skeleton voice lines getting cut off when Marie blocks hits or performs a pushblock.Removed screen darkening effect from Weight of our Will (QCB+PP).Fixed a bug where Hilgard could follow Marie's position and float up with her if she cancelled quickly into Weight of our Will after he appears.cLP (first hit only) blockstun reduced by 1F, increased recovery by 2F.Tweaked VFX on Marie Go 'Round (QCB+HP) to be larger and easier to see.Marie dismounts earlier than before if she approaches the stage edge while riding.Fixed a bug where Marie could go off camera with tag in some cases.Marie now has to wait a little longer before she can manually dismount early (press P or K) from the tag in.Marie now travels faster while riding the vacuum.Hilgard will spawn further backwards if there is a wall in front of Marie.Hilgard retains a bit more of follow-through momentum when punching.Hilgard slows down from his charge towards the opponent more reliably now if he's in range to punch.Hilgard continues falling towards the floor more reliably even when performing an airborne punch.After performing a sHP or jHP that make contact, he spawns even further backwards. Hilgard spawns further backwards if Marie is close to the opponent, and the distance Marie has to be to the opponent to be considered "close" is more lenient now.Fixed numerous bugs where Hilgard could not be defeated if attacked (with or without armor) during the end of his punch from Hilgard's Haymaker.Fixed a bug where Dust Bunny (QCF+P) would add wrong (15) Undizzy amounts and activate Undizzy in incorrect situations.( As before, each new slam adds an additional 100 damage than the last.) Reduced Repetitive Skeleton Impact (QCF+KK) base damage from 800 to 650.Reduced Carpel Pummel (QCF+PP) damage from 2500 to 2000.Suction Obstruction (QCF+LP+LK) when used to start a chain at max Undizzy now triggers a burst.If you experience any new bugs on Mac OSX as a result of this, please report them in our official Discord or Forums. ![]() Since 10.13 (High Sierra) is the lowest version supported by Steam as of September 2023, we are hopeful this change will not make the game unplayable for any current Mac OSX users. This has resulted in us needing to increase the minimum Mac OSX version required to run Skullgirls 2nd Encore from 10.9 (Mavericks) to 10.13 (High Sierra). Today's update focuses on a Mac requirement update and Marie combat bug fixes.Īs of October 31st, 2023, Apple requires us to update some of our tools used to build the Mac OSX version of the game. ![]()
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